To summarize, the developers of Rising Kingdom have done a real good job of adding some unique features to this game to make it stand out from the crowd. Surprisingly, there were actually 5 people online tonight when I logged in to try out the Multiplayer mode, but I needed version 1.35 which appears to be an unofficial patch.
There is also a patch and active Discord group that cares about the balance of the game and introduces new patch once in a while. More importantly, the game is a bit unbalanced as some of the units tend to be very strong and can easily wipe out your opponents when you go at them in a rush. If there are two things I can fault is that Rising Kingdoms is just too similar to other games from the real time strategy genre, but I don't consider that to be too serious a detriment. I like the way the unit powers were designed and implemented in the game, they are pretty well thought out and rather nicely done. The Town Hall can be upgraded a total of three times so that you can construct newer building types, acquire even stronger units to field, and obtain even better upgrades. You collect gold from a gold deposit, while the gems are collected by panning the river or through building a structure nearby. There are two key resources in the game - Gold and Gems. And some levels have magical artifacts lying around waiting for you to use on your units. So, given time, you will definitely have the opportunity to level up your champion.Įnemies also drop treasure for your champions to pick up and equip themselves. Fortunately, your Town Hall, also helps to generate glory points. For Rising Kingdoms, you obtain glory points by battling colony guards. The Glory points mechanic is akin to Experience points found in other traditional role-playing game systems. The very first Forester champion you meet - the Queen of the Wolves, has these four basic skills: Gaze of Fear, Ghost Wolves, Blood Feeding, and Wolf Mastery, as well as three advanced skills. Take for example the Forester race, the champions are the Queen of the Wolves, the Seedkeeper, the Fairy, and the Sharpshooter. Recommended starter campaign - Play the HumansĮach champion can learn up to 7 skills, and you use Glory points to improve their skills. Terrible wars will be fought as they seek to dominate the world of Equiada amidst five other minor races (Dragons, Elves, Nomads, Shades, and Trolls) whose colonies await to be conquered and used by the three Rising Kingdoms to further their ends. Now, three potential kingdoms are rising in power - the Humans, Foresters, and Darklings. This race of neutral beings also sought to distance themselves from civilization when they found no gods answering their prayers. The Darklings, created from darkness and magma protect the world from the realm of the dead.
The Foresters are born of plant, beast, and magic they rely on nature and magic to sustain their backward culture. Meanwhile, the Elves in their pride and arrogance fled deeper into the forests and left the savage Foresters to take over their lands. The religion of the Sunblessed grew out of the remnants of the Order and they sought to persecute any power that might rival them. As a result of fear, the Shimmering Order was formed and these ignorant humans waged a devastating war on the world. One day, the Humans discover that the gods had left the world to fend for itself. Rising Kingdoms brings us the fantasy world of Equiada, a world with four origin races - Dragons, Darklings, Humans, and Elves. There are a couple of innovative features in the game that is worthy of mention which makes this an interesting choice for play over a couple of lazy afternoons. The game was developed by Haemimont Games and distributed by Black Bean Games. Rising Kingdoms is a real time strategy game that was released back in mid-2005 without too much fanfare.